All three factions use water pumps scattered throughout the maps to their advantage, either for collection as a resource or, in the case of the Hai-Genti, for the conversion of water into poisonous mutagen. The Ascension gather DNA from the Remnant compounds, as well as the rays of the sun, while the Hai-Genti produce biomass. The Remnants are the most familiar to play, using farms to harvest sunlight and collecting scrap from the environment. To the game's credit, each faction plays differently from the others. It's all laid out in a total of four campaigns that start poorly and never veer from the low standard set by the Remnant story. But wait-you guessed it-a third force, the alien Hai-Genti, needs the deluged planet for its own devices. The gist of Maelstrom's single-player campaign is that a global catastrophe has left most of Earth underwater, and the human freedom fighters that call themselves the Remnants are fighting the stoic Ascension for control over the leftovers. You can take direct control of your hero units. It's hard not to walk away with the feeling that KD Visions spent more of its time making pretty water graphics than it did making the game fun to play. Maelstrom is a frustrating mess that showcases meaningless tacked-on features in lieu of functional RTS gameplay. It's a shame that the makers of 2004's excellent and inventive real-time strategy game Perimeter couldn't maintain their momentum.
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